Below you may find projects developed during my education at Future Games!
Fast-paced shooter that immerses players in a gripping tale of time travel, corporate intrigue, and intense combat. As a brilliant scientist working for a quantum corporation, you have uncovered the incredible power to manipulate time.

My contribution to Time Blitz was UI, VF, and level design.
Shutter Seeker is an exploration open-world photography game, in which my contribution involved designing a 9 km² level for players to traverse.

During development, I focused on creating an environment that felt truly alive. The day-night cycle was integrated to enhance immersion. The absence of wildlife in the level was a deliberate choice, allowing players to concentrate on the stillness and beauty of the landscape.
The Result: A Tranquil Photography Adventure.
Hoverpunk is an exploration game in which players navigate through a junkyard on a hoverbike to clean up the environment and bring light to a polluted world. It was my first project, and during the two-week development period, I served as both the level designer and the visual designer for the enemies.

Hoverpunk is the first game I have ever made. It was a huge challenge for a newbie. Despite the development time being barely two weeks, I am proud of the level I have created. The junkyard areas in „Hoverpunk” work well with its mechanics. The 4 km² area is diverse and provides varying elevations. This project made me fall in love with level design.
B34-N is an asymmetrical top-down cooperative shooter set in a dystopian future where robots and humans live in harmony. But everything is not perfect as it seems, as corrupted AI tries to take over and destroy humanity.

My contribution to Time Blitz was VFX and LVL design.



